top of page

My brain is good brain!

  • Writer: V
    V
  • 2 minutes ago
  • 10 min read

We got a little puzzle action in the Halloween Special 2025 block as the wheel has picked The Room Two! Not necessarily a... horror horror game. But you could say it has a creepy enough atmosphere which is why I included it in here. For the most part it was a semi-blind playthrough. I don't believe I ever played this game on stream before. It was more so a game I played off stream all the way back in mid-2021... yeah... that's how long it was.


So the game starts me out in a small tutorial area. It gets me familiar with the game mechanics. I can't traditionally move around the 3D environment with WASD. I can move the camera freely but to move around, I have to point and click at certain things. Like the first initial note I read. Seems like I am not alone here. There's an eyepiece in my inventory with a broken lens I must find. Going to the other table and totally clicking on the round box it wanted me to click on. I totally clicked the round box and not the square box... how stupid would I be?... ahem... I rotate the keyhole cover and push the button and open the lid to reveal a small puzzle. I must fit 3 pieces in the circle. The first one is no sweat. But the other 2 are a little tricky. Turns out that the shape of the pieces didn't align with the shapes of the holes and I had to adjust the bigger circle shape in the middle so I could slide the pieces in properly. I could then slide open a drawer to pick up a lens! I put the lens on the eyepiece and now I can see hidden things through it! Like a fingerprint I can press to reveal a small piece of shaped metal. Eventually I found some small slots back at the first table that the shaped metal piece perfectly fit in. But where was the other one? Right on the edge of the table with the boxes. Right under the other note essentially. This note seeming more serious. I don't know if I am the Mr. Rigby the note mentions or not. Perhaps I am since I am the one on the job as it's up to me to recover a high value artifact and only the artifact this individual wants and I am not to fuck with it. Just hand it over as the artifact is greatly powerful and should not be toyed with even in my hands. Long story short... don't fuck around and find out. I place down the 2nd metal shape to reveal a panel with 2 flat wheels. Both with round inside slices in them. They're both set right now to make a small hole. But I need to turn them both to the other sides which make a bigger hole which lets me obtain a brass sphere I can then insert into the round compass device in the middle of the initial table. Oh and that brass sphere ain't just a brass sphere no no. It's a fucking eyeball. Creepy. When I point the compass around, 5 little tiles spell out what the arrow last pointed to. But what do I spell?


Using the eyeglass, there's a secret message hidden on the note spelling SESWN. I don't know if that's a word but I must spell that out with the compass. Doing so gives me a medallion I can pull apart. When I do that, it goes from circular to square. I place the square medallion on the square box on the 2nd table when then reveals a light device. Using my eyeglass with it, I can reveal symbols around the area including a crossed out backwards Z, an hour glass, and 2 partial triangles. I am then pointed to a fairy looking statue holding a small container. Twisting it around eventually opens it to reveal what I assume is the artifact. Eyeglass back on and I have to move around so that the red lines form the shape on the bottom right of the screen. All about perfect angling! Afterwards... a very... demonic looking door shows up and I go through it to complete the tutorial chapter! Alright nice! So now I got the basic mechanics down and it's time to test my brain strengths on the waters!... literally. As I board the pirate ship in this next puzzle. Several things surround me but the first interactable thing is the mini pirate ship by the window. What I click on first is... according to Google... a crows nest. One having 2 halves that can be twisted around. Doesn't seem to do anything for now. So I move to the inside where I can move and twist some cannon shooters around. Doing that opens up some cannons and a keyhole on the ship. I notice the ship has no wheel. I'll need to find one of those. Remember the crow's nest? I wasn't too far off when I had to line up the sections that had the ropes. I just had to line up the lines between the sections too. Doing that revealed... a key! gee i wonder where that goes. XD! I put the key in the hole and reveal a small inside chunk of the ship. Right off the bat I pick up a key. Not an ordinary one though. A note also lies inside the ship. Seems like our ghost friend here... we'll just name... AS... could perhaps AS be telling me a story here? Did AS once ride a pirate ship? There lies another note next to the small ship. Is this another note by AS or another one written by a pirate once making way in this very ship? After looking around, seeing what I can view and interact with, I discover just over 20 minutes into my run that I can move a piece that sits between the 2 inside sections of the ship.


Once I move that piece to the middle, a large treasure chest to my left becomes lit. The next peace of this piracy puzzle. On the front middle is a circular piece that can be opened up to reveal a small puzzle. I must make the hole in the middle match the end shape of the weird key I have. That opens the chest. Inside is quite the contraption. There's a colorful reflective shape on the left and when viewed through the eyeglass, it reveals a small little puzzle. Several of these reflective shapes lie on the chest. 2 are open in plain sight. I have to move the small pieces so that the tiny rectangular pieces can be moved in the proper spots which slowly opens the center piece in the middle. 2 of these shapes need to be uncovered by interacting with switches on the chest. When I pull the right side handle of the chest, I discover a cylinder piece. This will become important later. Above the chest stands a pillar with rotatable pieces I must move so that the open sides face each other which then reveals a small key. Once I finish the 2 other hidden reflective shape puzzles, the center piece of the chest is opened. Remember the cylinder piece? It has 2 small handles which lets me turn the cylinder into a T shape which makes the bottom part kind of pop out into the shape that matches the hole in the middle of the chest. The next layer of the chest is revealed. Kind of has a battleship feel. The notes on the right give me the clues I need to determine where to guide the ship. The first round is easy. On the 2nd round, I must rotate some triangular pieces around. 2 of them have a half of a key hole shape and I must move the triangles around so that the 2 halves of the hole are properly in the middle. I use the small key and the battleship board changes so I can continue moving the ship. I don't know how I accidentally figured out what to do in the 3rd round. Using the eyeglass, I can look through the note and drive an actual pirate ship through some stormy waters. The sail has a half... little over a half of a compass symbol. And I must align it with the other half that rests in the sky. When I do that, I can finish the last battleship round and when I get to the treasure, a tile pops out to reveal a little woman figurine. I swear I am not a creepy pervert as I observe it. I only note that it has a large groove in the back.


Admittedly I do get a tad stuck here. Trying to figure out where this partial woman piece goes. The game is so adamant of giving me a fucking hint. I won't let it. I refuse to take a hint. Eventually I found out the woman piece goes on the very... VERY front of the tiny ship. You know that tiny point that... uh... points out? Putting her there reveals the very bottom inside layer of the ship. I pick up the missing steering wheel and put it where it goes. When I do that, a piece on the very bottom opens up which lets me slide a small dot which lowers the sails. A wheel in the middle pops out in full and some letter tiles are revealed on the bottom of the ship. It's only when I realize once of the sails are reflective which reveals the 4 letter word I need to spell. ROSE. Doing that turns some cogs around which gives me a gem. I know where this goes. Remember the piece I moved between the original 2 inside sections of the ship? This is the other half. Putting it there reveals a table area of the ship. There's a note which seems to be another diary note from a pirate. Sounds like a crew member they had sadly perished while another individual struggled to safely get on. I mean shit it sounds like pirates go through awful stuff. There's a weight on the table and I find another note from AS. It mentions each room is part of a wider apparatus and that I must tune them to find the glyph and then tun the glyph to find the door. All will reveal some greater purpose. Some scales are set on the table. I use the first weight I got and place it on the rectangle slot. A piece in the crack of the table shifts as a box on the table can be opened. After I open the box, a smaller panel on the side also opens as something must fit inside the slot. I find a disc on the far top left of the box which can be put in the first slot. I must twist the disc to that the rectangular piece can slide inside. A new weight emerges from the first of 4 compartments in the box and a disc lies on the lid of the compartment. I put the next weight on the square scale and another piece in the crack shifts and the 2nd box panel opens up. A few more rectangle pieces must be put inside. But it's not bad as soon the 2nd compartment opens to give me the next weight.


The 2nd compartment also has some tiles I can move around. As for the weight itself. This one can be expanded to fit on the triangle scale. You get the idea of what happens at this point. But where is the disc? Remember those tiles I mentioned? They're like... partial squares with triangle cutouts in them. And I must arrange them to form a popout 2D square. When I do that, I can open the small drawer on the far left of the box which gives me the next disc. This time we're not working with just rectangle pieces to put in. 1 piece has an outgoing sharp edge and the other has an ingoing sharp edge... if that makes sense... it probably doesn't. Getting all the pieces now in the proper locations gives me the next weight. Which can also be expanded by pulling up the sides and flipping them over so that it goes on the star shaped scale. The next disc is also on the inside of the compartment. This last disc puzzle was a little tougher. I had to fit ingoing edge piece on the outgoing edge slot. Took me a minute to figure out the exact positioning. Especially with 2 other rectangle pieces that I have to maneuver around. But I did get the last weight eventually and didn't need a fucking hint! The top of this one unscrews to give me a weight from... a weight. The original weight also expands into a hexagon shape. And I place the small one on the circular scale. The box closes up and reveals an anchor and metal clock spring. The anchor... logically goes on the small ship which opens another section to give me a metal star piece which goes on the front of the box. This then reveals a large analog clock. I recall one of the notes I read reading the Santa Helana came apart on the rocks at 1800 hours. Or 6:00. But when I set the clock to 6, nothing happens. So now what? By pulling down a slotted piece and turning a small piece on the top, the clock flips over which then opens to reveal a mechanical contraption. Seems like I need to make the clock work. There's a little slider I can push to reveal a winding key I can insert into its slot on the top. But I still need a crucial piece to complete the mechanics. Pulling down another slotted piece gives me access to a small screwdriver. I can unscrew a lid on the clock to reveal a small little nut piece. I can't take it out but I can use the clock spring and put it inside.


Now with the spring and key together, the clock is now operational. However, nothing still happens when I set the clock to 6. Shit... now what? I still ain't taking a damn hint. I'll just find out that a small little piece on the bottom left of the box can be hidden with the eyeglass to reveal the time I need. 2:50. So setting the clock to that gives me access to 2 buttons which let me stop the small rotating pieces guarding a small key. The key going to the uh... uh... the... um... uh... so it goes somewhere. XD! I'm embarrassed that it took me as long as it did to find out it goes into the top lid of the box. A huge reflective piece is revealed and when looking at it through the eyeglass, I must rotate the circular pieces of a picture to make the ship look correct. Doing so gives me access to a diamond shaped metal casting which goes in the center of the table. It opens up and when I twist the upper half to the correct spot to line up the symbol I must once again turn my camera until the red lines form the symbol on the bottom right of my screen. I go through the door and finish the the chapter. Sheesh! What a ride! Literally! There is still more to this game. But after this performance, I think my IQ just went up a bit. I was very impressed in my ability to solve the puzzles. Even if they took me time, the feeling of success gave me a good adrenaline rush!


AND I DIDN'T NEED A FUCKING HINT AT ALL TO DO IT! XD!

Comments

Rated 0 out of 5 stars.
No ratings yet

Add a rating
bottom of page