One step closer to Daimur!
- V
- 7 hours ago
- 3 min read
I return once again to Arzette: The Jewel of Faramore! You know I admit, I really do love this game. It captures the Zelda CDI style perfectly and the ability to go back to previous levels and find new areas based on what you collect later on I think is really cool.
After getting Munbum his rocks, he gives me a holder to let me carry more escape ropes. Which is nice! Lichen Hills was a point of interest so I went over there to see what was up. After failing miserably to do the target breaking minigame, I collect another candle and meet this dude who was all about... making waves... alright I don't know what the point of that was. I light the lantern and return home. I am quested to take the jewel shards to the blacksmith where he'll restore the pieces all into one. 3 new areas unlock. I assume to be the last three too. Fort Findula, Denny's Castle, and Daimur's Lair.
Fort Findula seems to be a basic tower like level with enemies you have to defeat in your path upward. I do find some enchanted shoes too. The outside area of the tower was a bit tougher. I found myself dying a lot trying to get through. But I did collect a reflecting ring power up which let me reflect enemy projectiles... that'll come into use later. There's this... business dragon looking dude I come across who is the next boss. But hey he gives me a good deal! I lay down my weapons and he kills me! How could I say no to that? Oh wait... I do say no to that. That reflecting ring power up was quite useful. I just had to hold down the button and the boss defeats himself. I'm surprised the ring has no cooldown or whatever.
After that, I play a find the exit minigame which I beat in just the nick of time. Badonc Beach becomes another point of interest. Remember those enchanted shoes? Well I give them to Mr. Speedy McGee and he gives me speed shoes of my own which lets me move a bit faster. I also meet this old dude who seems to be... sad and bored in his home and wants something to let him keep track of the days. If only maybe I could get a calendar... I play another target breaking minigame which goes much easier. I return to the town to refill my flute and bomb gauntlet and... uh... well I had no idea how to. I assumed I could in the shop... and I could. I was just too dumb to realize I had to purchase the Power Stones. But in my journey bumbling around, I meet this vampire dude who wants me to kick out an intruder from his home.
Before I kick out the intruder, I take a visit to the Ryba River which seems to be a level I haven't played or didn't get a chance to do much in. The starry sky is nice. Too bad we're walking through a cemetery. I do collect another heart container which brings my heart count to 5. A closing doors minigame goes easy too. Anyways, I head over to Denny's Castle. No not the restaurant. This level makes you utilize literally everything you have collected in your journey to this point. I find not one, but two keys! One of them unlocks a door to what I assume is the intruder of the vampire. And he's also a boss. And he's easily defeated with the reflector ring which has no cooldown. Now maybe because I'm playing on the easier difficulty, the reflector ring can be used infinitely but maybe on the more expert difficulty it does. But I can't confirm that.
I turn the intruder to stone and collect a Winged Belt which lets me hover in the air after my 2nd jump. Doesn't seem like there was much more I could do in that level so I head back to the town and report to the vampire that his home is quiet again. From there I get... oh hey a calendar! The old man really seems to love that calendar. In return I get a cloak that helps me keep warm. After that, I return again to the town to have the blacksmith restore the jewel... well not really he infuses it into my sword. And by it I mean one piece. Apparently you didn't even need all the pieces of the jewel. I am also given purple magic which combines the red and blue magic since I couldn't switch between magics anymore. Which is convenient. I assume this'll also let me take down purple blocks too.
Well of course it can. Purple magic, purple blocks. I don't need to assume, I just know.
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